When using the Vestiges of Divergence, it's vital to hide them well and make sure uncovering them is a challenge worthy of such an epic reward. However, because these items are so immensely powerful, even in their dormant states, it's important not to simply hand them over to players to avoid breaking the game before it even gets off the ground. Upon discovering these items and beginning the process of awakening them, the gods can begin to stir and return to the world. This means the Vestiges can be easily integrated into a campaign setting in which the gods themselves are dormant or locked away. Warrior-type gods could present their rising champions with boons like the Titanstone Knuckles, while a death-focused god might offer the Deathwalker's Ward to their champion. Even though the gods of Exandria differ from those of Faerûn or a homebrew pantheon, they share enough similarities to canon gods and common mythological tropes that have been established over the years. ![]() ![]() One of the exciting things about alternative content created for Fifth Edition, especially content from Tal'dorei Campaign Setting Reborn, is that it can be easily integrated into just about any world setting. Over time, with use and through a specific DM-determined deed or action, vestiges can become exalted, which increases their already incredible power to legendary proportions. Through specific deeds and/or actions (usually determined by the DM beforehand), vestiges first reach an awakened state that grants them incredible power. One of the most interesting things about the Vestiges is that they are generally dormant upon discovery. This should stop it from out leveling people too quickly and the DM will just scale encounters like you. Start the beast at that level and just consider class levels multiclass. The level it becomes deadly means 50 of the time 1v1 it will kill a pc of that level. ![]() Related: What Happened to D&D's Fourth Edition Classes? Compare the beasts xp to that of a deadly encounter with a pc in the DM guide. The Mighty Nein managed to uncover a tenth vestige known as Dwueth'var (or The Star Razor), and in the Exandria Unlimited mini-campaign, the party found the Circlet of Barbed Vision. Vox Machina also managed to unearth the Wreath of the Prism, but it was taken by Arkhan the Cruel. Vox Machina uncovered eight of the Vestiges of Divergence during their campaign, including Cabal's Ruin, Deathwalker's Ward, Fenthras, Mythicarver, Plate of the Dawnmartyr, the Spire of Conflux, Whisper and the Titanstone Knuckles.
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